Alphabeta Asteroids (itch) Mac OS

  1. Alphabeta Asteroids (itch) Mac Os X

Here's hoping there's a healthy number of audio game players here. I'm posting because I'm part of a team of three, developing a narrative driven, 3D binaural audio game (entirely accessible to the blind and VI community), featuring explorable, immersive sound worlds, a complex dramatic story and multiple innovative audio mechanics based on psycho-acoustic principles. ‎9.5 out of 10 - Publishers Weekly BookLife Prize 4.3 Stars - IndieReader - IndieReader Approved An asteroid storm of apocalyptic proportions is headed for Earth. A mysterious group within the government called the Arcadian’s led by Colonel Cruikshank knows the storm. OS: Mac & Windows. Requirements: MaxforLive is Essential. Description; Reviews (0) Description. Asteroids is a MaxforLive Generative Sequencer that can be used on it’s own or integrated with Ableton Live supported controllers. Designed and created by Ableton Certified Trainer Mark Towers the device takes it’s inspiration. Mac binaries: Mount bin-mac-intel.dmg and its contents will open. The.app files will run without any additional software, and have been tested on a fresh install of Mac OS X 10.7 Lion. The downside is that console output is hidden.

Our game has arrived in Version 0.2.0. After one month of improvements, you can fly through space and fight against other satellites with lasers and other great weapons.

Hi, I'm Greg (link). I'll be posting games here that I've been working on in my spare time. I hope that folks will find them fun, interesting, and learn something new.

Thanks for visiting and checking out my games!

Currently, I'm working on the asset pipeline and animation system for my next game.

Peg Puzzle is a casual puzzle game based on the Cracker Barrel Peg Game. While developing it, I explored implementing an entity component system and content packaging system. This game was implemented in my own game engine as well as Unity engine; all versions are available for download.

Schemer is a command line interpreter for the Scheme programming language. It began as a tool to test a C++ library that I was writing that implements the Scheme programming language, but eventually I realized that it could be used to teach others about Scheme and how to use it. Schemer is available for Windows and Mac OS.

Double Helix is a timed 3D DNA matching game. One of the goals in developing this game was to improve presentation level versus its predecessor, Asteroids. Some of the new systems that were developed for this game were a user interface and messaging system. Additionally, some new D3D11 renderer and text/font rendering features were added as well.

Asteroids was initially an exercise to see how quickly it could be made from scratch. Developing this game provided me with a deeper understanding of how the original Asteroids worked and all of its subtle gameplay features. The process also gave me the opportunity to flesh out a forward renderer using D3D11 as well as simple audio rendering through XAudio2. A D3D12 version was recently added.

Yes, we did it! Our game has arrived in Version 0.2.0. After one month of improvements, you can fly through space and fight against other satellites with lasers and other great weapons. It’s possible to build your ship even bigger and better now too.


The satellite you're building can become a large space-battleship.

Better score system

Now you get points for dealing damage and destroying all kinds of spaceships!

When the game was just made for a game-jam, it was ok to just add one score point for killing an enemy. But now we want something proper and add score points for dealing damage and some extra points when you destroy something.

Global scoreboard

In the scoreboard, you can see the most famous spaceship-pilots. Maybe you can be one of them!

Alphabeta asteroids (itch) mac os catalina


Sound

Now you're able to hear the sound of epic space fights in which you fight with military grate satellite systems.

Yes, we now in space you can't hear anything, but with our newest version, you can not only hear the sound, you can also control the volume!

Interactive tutorial

We expanded the tutorial for new players. Now we teach how to begin the game. As before there are instructions on how to move and shoot but now also the principle of building. The player must build a panel with a laser weapon on top and learn, that he needs electricity to power it. After completing this tutorial, it won't be shown again.

Background graphics

The whole game looked very flat as there was only one repeating picture of stars. Three main parts work together to make it look much more interesting. First, there are purple clouds that made the background much more colourful. Secondly, the stars and clouds are generated in the world, so you don't have the same background all over again. Additionally, they aren't generated in one plain but split up in different one and move at a different speed to create the feeling of stars that are further away than others.


Alphabeta asteroids (itch) mac os 11

Full Changelog

Added

  • Credits
  • Sound
    • Laser shot
    • Rocket shot
    • MG shot
    • Explosion
    • Building of a module
    • Energy loss of a weapon
  • UI improvements
    • Sound volume slider
    • Energy overview in build mode
    • Buttons for destroy mode, repair mode, back to game
  • Scoreboard
  • Live bar for the player, enemies, asteroids
  • Spawning of scrap in the world
  • New environment
  • Repair function in the build menu
  • Tutorial for building
  • Username

Changed

  • Background
  • New score system
    • 2 score per damage
    • 20 score per destroyed asteroid
    • 50 score per destroyed enemy
  • new UI sprites
  • new radar sprite
  • The main module has more live, percentual to the size of the ship
  • Removing gives 1/2 scrap back
  • Removing gives scrap from every module
  • Removing a panel with a weapon only removes the weapon
  • Rebind rotate objects from 'Mouse wheel' to 'R'
  • Improved tutorial of rotate objects
  • Improved background
  • Improved performance for lasers
  • Improved performance for rockets
  • Improved performance for player modules
  • Fixed reload time of MG
  • ESC in build menu returns to game, not opens the menu
  • Rockets don't collide with scrap

Balancing

Alphabeta Asteroids (itch) Mac Os X

  • laser energy 4 => 3
  • MG energy 3 => 4
  • MG cost 50 => 20
  • MG range 125m => 25m
  • MG DPS 0.7 => 0.84
  • Player rocket live time 7 => 5
  • Enemy rocket live time 7 => 5
  • Enemy laser now also target player rockets
  • Enemy sense range increases with bigger enemies