MY HOUSE (itch) Mac OS

A downloadable game for Windows and macOS

NOTE: I am not affiliated with House House or Panic. This is a different goose. Direct support questions to the Discord! 0.3 UPDATE: - NEW, OFFICIAL MODDING API! Join the discord discord.gg/xZFRmPT and check the #goose-mods channel for more info on this:D - YOUR OWN NOT-EPAD TEXTS! Add whatever notepad phrases you want, and the goose will pull. My love for classic Mac OS is why I started researching and reviewing Mac OS X. Big changes were coming to the Mac, and I was going to feel them more than most. I needed to know what I was in for. To deal with some of the changes in Mac OS X, I ran apps and system extensions that restored some behaviors from classic Mac OS. Friday Night Funkin' community Posted in Possible Mac OS Support? Okamics 82 days ago NinjaMuffin said something along the lines of 'There will be mac support when I get a Mac, FNF is making penny, definitely not Mac money.'

MY HOUSE (itch) Mac OS

My House (itch) Mac Os X

Story

You have been recruited by a secret organisation to solve mysteries all around the globe. Adventure awaits! However, before they can trust you with actual field missions, you'll have to prove your worth. This is why you ended up in Testing Chamber A115, a.k.a The Escape House. You'll have to figure your way out with your sanity intact in order to be accepted as a member of the team. Good luck!

Gameplay

Escape House features a mixture of puzzle solving and classic adventure game mechanics all wrapped up in an escape room style environment. You'll have to combine the clues from your limited surroundings to get ahead and beat the game.

As with a regular escape room, the expected play time is around 60 minutes. This varies between 30 and 120 minutes based on your familiarity with puzzles. However there's no clock stopping you, so take your time and don't feel pressured.

If you do get stuck, there are multiple hints available for each puzzle in the pause menu. So don't get frustrated when you can't seem to figure out a particular detail.


I hope you enjoy it and if you have any feedback for me, if you've found a bug or a glitch, feel free to leave a comment!

StatusReleased
PlatformsWindows, macOS
Rating
AuthorWittyWare
GenrePuzzle
Tags3D, Casual, Difficult, First-Person, Short, Singleplayer, Unity, Voxel

Download

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I cant for the life of me figure out the second room of puzzles, and the hints are not helping. Then again, I can't math if my life depended on it XD can someone please help!?

I don't want to put up any spoilers in the public comment sections. Is there a way I can contact you privately about this? I'd love to help you out ;)

Thank you for your reply!! Please help me lol. Whats the easiest method of contact for you?

Through Discord is probably the easiest. You can find me at WittyAdrian#9734 if you add me as a friend, I can give you some help :)

Great game! I really liked this game even though I got proper stuck at one point. The art style and ominous thunder created a great atmosphere and I wasn't sure whether to feel scared or not. Would love to see an end screen or maybe a cut scene in the end as a reward for the hard work. Overall a very fun and enjoyable game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

My House (itch) Mac Os Download

Haha I did try to make a little bit of a creepy atmosphere. Glad that turned out to work :D. I never got around to making a proper ending. Maybe I will patch that in at a later date.

My House (itch) Mac Os Catalina

I hadn't heard about GDWC before, but it sounds awesome! I'm not sure if my game is up to the quality of some of the others that are on there. But can't hurt to join the party. I'll make a submission!

My House (itch) Mac Os 11

If you have completed the game, could you help me out? I cant get past the room with the teacup and sheep puzzle

The game made me feel smart and that is all I wanted o/

Miniature Multiverse is a first-person, panoramic-interface, graphic puzzle/adventure game in development, using 360-degree photography taken inside imaginatively detailed, beautiful miniature-art environments. Within this game, you'll explore a wide range of fantastical and intriguing places, solve a variety of (creative, varied, but relatively easy) puzzles, experience ambient sound and animation bringing the illusion of fully realized worlds to life, and unearth a mysterious story of the 'endless explorer' and the truth behind the 25 realms.

My House (itch) Mac Os 8

'Miniature Multiverse' began as a creative concept of indie artist and 'Triumphant Artists Web Network' founder Matthew Lyles Hornbostel, in 2010 and has been in intermittent development since that time, including an unsuccessful Kickstarter circa 2011 and various dead ends before the problem of HD 360-degree image capture inside a bunch of sprawling miniature sets was solved more efficiently, and increased progress in other areas was acheived as well.

I've accelerated development beginning around 2017 and despite some attempts to complete things faster, realistically may still be almost a year away from a worthy release, with the 'Miniature Multiverse Extras Pack' (with artbook and other exclusive stuff) now most likely expected to be launching around early January 2020 and the full release of the game around February 2020. The Extras Pack will give you far more inside information on the creative process behind this game than I can fit here in this webpage!

But a target of early 2020's simply a guess; this could take less time if things go well and more if not. (The game will be submitted to Steam, then Itch.IO, at the time of release.) I've spent over $1150 of my own cash on this project since the effort began in 2010, including a ton of miniature supply stuff and also a few shaders/audio assets, PlayMaker for Unity, and some camera gear. That figure does not include the hundreds of hours of unpaid work involved. I'm really hoping this takes off a bit as I have poured a vast amount of labor into it. I had attempted to raise funding through sales of unrelated items on Matthornb.itch.io and eBay but these late-2018 sales were largely disappointments and wound up actually slowing, not accelerating, development of this game. My best estimate is that another $350-400 must still be raised somehow to complete the project, and unless there's an uptick in sales of my stock 3d assets, video clips and texture pack items for digital artists on itch.io or original paintings/handmade art on eBay, or some other creative products I'm selling like DVDs of the stock media, or the soon-to-launch art ebooks/physical printed artbooks, it may still be a while before that works out. As a solo developer, there's a ton of work involved too even after the funds are in place for raw materials needed to scratchbuild the last few gameworlds.And there are other priorities in 2019 competing for my attention as this is not the only project I've got in development. My most recent HornbostelProductions.com blog entry covers this situation in a brutally honest way. If you're interested in helping me turn things around and get more of my projects completed in the next 2-3 years instead of 5-7, I'd appreciate you taking a moment to check out this list of easy ways to boost my productions. Some of these even can benefit you beyond the fact that they accelerate release of awesome free/cheap stuff online!

Miniature Multiverse will become available for Windows, via Steam & Itch.IO with possibility of other release venues/platforms later on. I would give you all a promise of a Mac/Linux version but as I currently lack recent Mac OS X and Linux systems in my house to test that on I wouldn't be able to guarantee it'd work well on those target platforms! I think if the game sells in the range of at least a couple thousand copies after launch, both of those target platforms plus attempts to release this on additional storefronts (like the Humble Store, GOG.com, Windows Store, Mac App Store, Desura, Epic), then will become much more likely to materialize.